Question:
Fps?
When someone says a game runs smoothly, how many FPS is that? 20 something or 60 something?
Answer:
Re: Fps?
Our eyes reads 25 fps.. my guess is 20 to 30 is enuf.. gotta ask others..
Answer:
Re: Fps?
Depends on your personal taste. In my opinion, 30FPS is the bare minimum, that is when choppyness begins to become unnoticable, and 60FPS the best (your screen's refresh rate).
Answer:
Re: Fps?
30+ runs smoothly, 30fps is the generally the accepted playability standard, Cinemas run at 27fps
Answer:
Re: Fps?
anything under 25 FPS will begin to show up as either choppiness or delay in the mouse reaction. Optimally, you'd have the game running at an average framerate above 50, and the minimum frame rate no less than 30. Most people use 60 as the standard because it syncs with most PC monitors on their slowest refresh rate (60 Hz).
To clarify: The real important part is keeping the minimum FPS around 30, as that will define whether you will ever be able to notice a problem.
Answer:
Re: Fps?
I guess it depends on the game. I remember running Lost Planet and I thought it ran very smoothly but when I checked my fps I was kinda surprised.
In CS:S, anything around 100-400fps is suttle for me.
Mike.
Answer:
Re: Fps?
Having a constant FPS can be a bigger factor than the peak FPS. I would rather play a game at a constant 20 FPS than one that goes up to 60 then falls to 20 anytime there is an explosion or some other effect on the screen. The dips in framerate are usually what stick out the most.
For most people, 40-60 FPS is acceptable because it fluctuates between those numbers. This is also the FPS people shoot for when they want a game to run smoothly. Some people(myself included) can see the difference all the way up to 85+, but at that point your probably above the refresh rate of your screen and your not seeing those extra FPS anyways.
The old saying that you can't see past 25 FPS is pure myth. It was based on the fact that movies are played at 24-25 FPS and they seem smooth and lifelike. So obviously that's all the eye can see, right? Wrong. Movies appear smooth because they are both played at a constant FPS, and the film records motion blur. So 1 frame actually has the image information for 1/24th of a second. Computers do not render this motion blur, and only render the image in still motion. Therefore, they need more frames to fill in the gaps (well, this isn't completely true anymore, but the motion effect still needs some refining, this is why Lost Planet appears OK even at lower FPS).
Answer:
Re: Fps?
Though some may disagree, what kind of game you are playing is important to the relative FPS as well. In a First Person game, FPS is much more valuable then let's say a 3rd Person RPG, MMO, or RTS game.
Amblin also mentioned a good bit as to why TV/Movies at lower FPS generally look smoother then a game. I would like to mention though, that normally the human eye is limited to somewhere around 30FPS in actual sight, as in how you see the real world. But like the cameras for movies and such, your eyes catch motion blur. In relavance to your monitor, the refresh rate can effect how well your vision is viewing, so the quality of your monitor, even if it isn't affecting the FPS directly can effect how you are viewing it.
Think that came out with sense in it :)
Answer:
Re: Fps?
Eyes don't see in fps, they receive and transmit information in a streaming-like process. Therefore, there is not a maximum fps your eye can see.
Answer:
Re: Fps?
That is true, but we have to in terms of relative. There is a relative FPS that eyes can view to translate the understanding of how "fast" you are seeing.
That's why I mentioned the cameras and motion blur that Amblin brought up. Despite that it is all streaming processes.
http://en.wikipedia.org/wiki/Eyesight
http://en.wikipedia.org/wiki/Motion_perception
http://en.wikipedia.org/wiki/Visual_illusion
Might help in understanding how various things can influence your sight.